What this workspace does
A numbered local ZIP of sprite frames.
Image layout · browser local
Enter the frame columns and rows, then download each source-pixel frame in a local ZIP for game or animation work.

A numbered local ZIP of sprite frames.
Use a regular grid for predictable results. Auto-detecting animation boundaries is deliberately not assumed.
Selected files are processed in the current browser session. Aftermath has no account, cloud file storage, or server-side file-processing job.
Split a local sprite sheet into numbered frames using the selected grid, then download the resulting frame set as a ZIP. The source image remains unchanged in the browser session while the tool makes the frame boundaries explicit for review. Check padding, grid alignment, order, and the target engine's import requirements before using the output.
A 1024 × 512 sprite sheet contains eight frames in a four-column by two-row grid that need numbered files.
Observed operation: Set four columns and two rows, split the decoded canvas and package eight numbered raster frames in a ZIP.
Review the result: Check frame dimensions, row-major order, transparency and edge boundaries before importing the animation assets.
Boundary: The route cannot detect irregular packing, trim transparent bounds, infer animation timing or reconstruct missing metadata.
The selected image stays in the current browser session and is not sent to an Aftermath processing service. How local processing is verified.
Checks the displayed limits and reports or creates a ZIP containing numbered sprite-sheet frames from one supported local image.
A local measurement or export does not guarantee acceptance by an external destination.